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Autodesk maya arnold render
Autodesk maya arnold render






autodesk maya arnold render

The total depth specifies the total maximum recursion depth of any ray in the scene ( diffuse + transmission + specular < Total). When increasing ray depth settings, make sure that the total depth is set high enough to include the transmission_depth. Increasing the transmission_depth reveals more detail in the refracted glass. The scene below contains many glass surfaces.

autodesk maya arnold render

Bear in mind that higher values will increase render time.īy default, Arnold uses a transmission_depth of 8. Transmission DepthĬorrect transmission_depth settings are important for achieving realistic glass and water effects. If you are experiencing long render times using glass surfaces, select the mesh and disable ' enable_internal_reflections' in the Advanced section of the standard_surface shader.








Autodesk maya arnold render