

The total depth specifies the total maximum recursion depth of any ray in the scene ( diffuse + transmission + specular < Total). When increasing ray depth settings, make sure that the total depth is set high enough to include the transmission_depth. Increasing the transmission_depth reveals more detail in the refracted glass. The scene below contains many glass surfaces.

Bear in mind that higher values will increase render time.īy default, Arnold uses a transmission_depth of 8. Transmission DepthĬorrect transmission_depth settings are important for achieving realistic glass and water effects. If you are experiencing long render times using glass surfaces, select the mesh and disable ' enable_internal_reflections' in the Advanced section of the standard_surface shader.
